Holy Hand Grenade

Holy Hand Grenade
Cost: – (1wp); Mins: Throw 5, Essence 3; Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisite Charms: Spirit Weapons
Daggers, Javelins, and Chakrams are the most basic weapons a solar can shape his essence into. By focusing his essence and letting it run wild, a Solar can bring forth something more unstable than a conjured dagger. By paying one willpower when activated Spirit Weapons, the Solar can create a grenade out of essence. The explosions from these grenades reflect the anima banner of their user. As this does not let him create grenades that require thaumaturgy use the statistics for standard or miniature firedust grenades.

Leave a Reply