Created with Twilight, Alchemical, and Jadeborn technological assistance, this power armor was specifically designed to aid and protect a particular enlightened mortal Guild hierarch. In conjunction with awakened essence, spirit blessings, and a mighty panoply, this powerful personal-scale battle suit allows a truly exceptional mortal to fight against lesser elemental dragons and elder Celestial Exalted. Like High First Age power armors, the Hierarch’s Armor incorporates self-repairing enhancements so that it does not require periodic maintenance.

The armor includes two hearthstone sockets embedded inside the breastplate.  The enhanced design of these sockets allows them to function as skin mount amulets (see, The Books of Sorcery, Vol. I—Wonders of the Lost Age, p. 72).  The additional motes from each socket do not stack with each other.

When worn, wearers gain the following benefits:
Filtration Baffles: +2 bonus to Resistance; one-hour supply of fresh air (refilling the tank in fresh air takes one minute per 10 minutes of air added to the tank).
Sensory Augmentation Visor: +2 bonus to Awareness; provides constant Essence sight, which also automatically pierces any cloaking device. In addition, the lenses that provide Essence sight for this armor are coated with thin films made from a mixture of orichalcum, starmetal and soulsteel. As a result, she can also see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. In addition, the wearer can see the Essence-flows of demesnes and manses at the range of her normal vision and can easily tell the power of these locations and if their Essence flows have been properly capped.
Exomuscular Fibers: +4 bonus to Strength.
Peripatetic Greaves: Doubled movement rate and jumping distance; 10mph marching movement rate.
Adaptive Camouflage Subsystem: +4 bonus to Stealth. This ability specifically defends against Essence sight. In addition, this color-changing feature can also be used to provide the armor with the appropriate colors and imagery for parades and other formal occasions.
Cloaking Device: By reflexively spending five motes per hour, the wearer can make the armor blur and fade from view. Observers must succeed on a reflexive (Perception + Awareness) roll, difficulty 4 (while the wearer is moving) or 8 (while stationary) to notice the cloaked character. Make a check when the cloaked character first comes into view, and make a new check whenever the wearer does anything to betray her location (such as attacking). Even if spotted as a faint blur, the character is still considered invisible, imposing a -2 external penalty to all attacks against her. If the armor leaves an observer’s sight, the observer must locate it again. While the cloaking device is active, the wearer and armor cannot be sensed through Essence detection alone. Therefore, the spirit Charm Measure the Wind feels nothing, while All-Encompassing Sorcerer’s Sight (see Exalted, p. 222) does not add the wearer’s Essence as bonus dice to locate the wearer.
Vitality-Boosting Subsystems: Wearer regenerates one level of bashing damage every tick and one level of lethal damage every hour.
Destiny Interdiction Field: While worn, this armor temporarily blocks its wearer’s connection to the Loom of Fate. As such, the character’s future cannot be divined by any means, nor may she be the target of Sidereal astrology. Furthermore, Sidereal Charms cannot drain or grant her Willpower points (even indirectly, as through compulsions), impose compulsions that affect her behavior rather than dice pools or transport her to another location.
Spirit Prison: The armor’s internal crystal lining contains enchantments that duplicate the effect of a Yasal crystal (see Exalted, p. 381), with the exception that the armor can imprison spirits of up to Essence 5.
Upkeep: None
Soak           Hardness   Mobility   Fatigue   Attune
+18L/23B   17L/22B       -0               0               4
Other Notes: The armor offers no magical material bonuses, owing to its composite alloy construction.


This crystal biomagitech amulet enhances the Essence of a female mortal, once surgically implanted in her womb (causing permanent sterility).  The owner adds 2 to her Essence rating, recalculating the size of derived traits and setting her Personal Essence to ([Essence x10] + [Willpower x5]). The owner may use her new Essence rating for the purpose of meeting Charm prerequisites. If the artifact is removed, she recalculates the size of derived traits and bleeds off any motes in excess of the reverted Essence pool size. Characters cannot activate Charms that require a higher Essence rating than they currently have, though they regain access to these Charms as soon as they restore their Essence to appropriate levels. The increase to Essence rating does not allow Essence 2 or higher mortals to achieve apotheosis; this can only result from an Endowment of Essence.  This artifact is incompatible with non-mortal animas and provides no benefit to non-mortals.
Surgery: 30/5 hours/4/3

Leave a Reply