Monthly Archives: August 2014

Session #20

The session begins with a Join Battle roll.  Everyone except Olivia and the Pool of Death rolls poorly.  Fortunately, Olivia charges the Pool of Death as he stands on his impressive oil vortex and successfully grapples him, dealing some crushing damage and hovering in midair with him in tow.  On Hunter’s action, he leaps up and over and bears down on the Pool of Death, dealing a mighty blow of 10 lethal damage, causing the Pool of Death to cry out, “OW! My favorite kidney!”  Hunter proceeds to wail on the Pool of Death repeatedly with his full combo, blasting blood and organs in all directions while Olivia continues to firmly grip him in place.

Mithril escapes the oil grip with some effort and flies into the air, and Kami, concerned for Jacob in the carrier on his back, manages to push himself out and vaults to the nearest control panel.  Hunter continues to batter the Pool of Death, tallying a total of 120 lethal damage after two full combos, with the Pool of Death continuing to wisecrack, and the contested grapple rolls are taking all of Olivia’s effort to maintain (one roll was won by Olivia, 19-18).  The Pool of Death also tempts the DM to cheat on his grapple rolls, and he also has a massive Abyssal anima banner rolling.

Kami finds the panel is a control panel for a municipal charm that creates a psycho-social field that controls the gremlins.  The field is being used to counter the effects of the Crown of Thunders and force the gremlins back into Mossan.  Kami activates Craftsman Needs Only Caffeine, rips the panel off, tampers with the wires, and manages to hack the field and set it into a feedback loop that starts wasting essence.

What Kami sees when he looks at the control panel for the psycho-social municipal charm

What Kami sees when he looks at the control panel for the psycho-social municipal charm

Mithril, meanwhile, has accessed the central core of Erlik and realizes he still has the soul-storing gemstone containing the soul of Hunger of a Hundred Years.  He communes with the Oblivion-craving Abyssal and persuades him to try and convince Erlik to enter Oblivion, which Hunger seems excited about.  Mithril then sockets the soul stone into the control panel, and a loading bar appears.

About this time, Olivia detects the footsteps of an approaching mob, which she warns the group about.  Hunter activates his flight ability and grabs Kami and flies over.  Entering the hallway, Kami lights it as bright as noon, showing a horde of grungy gremlinized humans with weapons approaching.  Mithril flies over as well, blasting a large group with his lightning storm, then snares a corpse with his lasso and flies off with it.  Kami uses Defend Other to swat away a number of crossbow shots, and is hit by several for zero damage.  Hunter lands among them and slaughters several.

Olivia, worrying about the approaching mob, flies up to the ceiling, but hits something invisible, and warns the party.  Mithril flies back, and with his essence sight he sees another control panel like the others, but embedded in the ceiling.  He and Olivia cooperate on netting the Pool of Death and keeping him held, and then they fly out while Hunter flies Kami back into the control room.  Kami’s goggles can see a polygon-like outline of an illusion concealing the control panel.  Hunter flies Kami up to the ceiling and uses him to break the barrier.  Once through, Kami quickly finds the power control for the invisibility field, and shuts it down.

Erlik is now exposed to the cruise missiles previously heading for Mossan, so Kami and Hunter rush out as quickly as possible.  Meanwhile Mithril locates an incoming cruise missile and starts to spin the Pool of Death and Olivia around and at the right moment they let go and the Pool of Death careens into the path of the cruise missile.  Built with a void-essence-suppression field, it deactivates his Devil Arm in his chest that regenerates him, and with a final scream about Narrative, his worst enemy, he is blown into a million pieces.  Mithril’s essence sight confirms nothing remains.

The party regroups and watches cruise missiles pour into Erlik, rapidly laying waste to the gremlin city.  The central core soon detaches and flies away like an escape pod rocket, causing everyone some concern, but Mithril watches with smug satisfaction.  Sure enough, when they meet up with Move Point again, he charts Erlik’s course as heading towards Oblivion.  The day is saved!  Mithril also corrects Move Point when he says his name: he is now Mithril the Railgun.

Move Point is still worried about something else: Erlik’s course brought it very near the Elemental Pole of Crystal, and he wants to go check it out.  Most of their Aerial Skiffs were badly damaged but one needs only a few hours of skilled work, which Kami completes by himself at a leisurely pace.  Soon the party is zooming away towards the Godhead itself.

While on the way, Move Point asks about the Pool of Death and what he was after, and whether he had any companions.  Remembering he was accompanied by a strange spider like gremlin, Move Point expresses concern that this other enemy may still be around.

The Elemental Pole of Crystal is a massive, glowing spire of crystal ringed with hills of crystal.  Mithril and Move Point are concerned at the absence of guards, and Olivia spots one of the mountains has blackened scars around it.  There is also an entrance hidden away.  Move Point stays with the ship while the party investigates.

Inside are piles upon piles of rubbish, junk, and equipment of various kinds.  In a makeshift lab there are two things to see: a large purple glowing essence of some kind, contained in a magnetic field; and the same gremlin from before with the soulstone still installed, projecting a hologram of a very crazy looking lady with a Glasgow smile.  She greets the party politely and claims she is just doing harmless research, but Olivia’s Measure the Wind reads that the machine contains an Essence 5 Ghost and that the other thing is an Essence 6 God, stripped of most of its awareness and power.  As Olivia mutters this to the group, Hunter starts shaping a Necromantic spell and the others prepare for battle.

Olivia uses her persuasion to force the lady to explain herself, and she claims her name is Scars, or that’s what her name is after she sold her real name when she was still alive.  She says her research has been in corrupting gods and she hopes to corrupt Autochthon himself, using one of her new servants.  Around a corner rolls a tall, domed cylinder with an eyestalk, a probe and a weapon protruding from it, and Olivia’s Measure the Wind reads it as another Essence 6 God.  It shrieks hatefully, “Exterminate!”

Some hilarity:

  • Louis: “I’m going to use a Rear Naked Choke on him”  (He helpfully provides a link that everyone is very hesitant to click on)
  • Louis: “I’m going to attack Deadpool.”  DM: “He corrects you, “It’s the Pool of Death actually””.  Louis: “Of course.”
  • The Pool of Death, variously: “OW! My favorite kidney!”  “Oh if you were here [in Olivia’s grasp] you wouldn’t want to leave either!” “Hey DM, come on, tell them I succeeded, they won’t know!” “Noooo! NARRATIVE!  My only weakness!”  Also at one point the DM claims there is more blood floating on the oil than there is volume in the Pool of Death’s body.
  • Eli: “I don’t want to be a dick about it.  I flip Kami back around, we kiss, as we slam into the ceiling.”
  • DM: “Oh yes Move Point’s actual name is (∂x/dt,∂y/dt).”  Everyone else: “…” DM: “Because he’s a moving point.”  Everyone else: *facefault*
  • DM: “Okay Kami you’re hit, what’s your lethal soak?”  Debbie: “A ton.  Uhm…. 31.”  Eli: “If the Pool of Death had that soak I would basically give up, no point to it.”

Session #19

Hunter, Olivia and Kami have all regrouped back at the Moon-Sheltered Manse, trading equipment and stories and congratulations to Kami for curing Jacob, who is running around looking like the littlest chemo patient with his day’s growth of hair on his head.  The fun and games, however, are interrupted by Blade, who has been missing for a while and suddenly shows up in a bit of a panic about Mithril.  One of Olivia’s minions confirms Mithril left a message saying he was going to Rurk to complete the portal back to Autochthonia, and Blade insists they stop him.  Lacking any long distance communication, the party packs up and heads out to the Jadeborn cavern that leads to their underground city along the Frictionless railway.  Soon they have arrived at the city, finding it abuzz with technological work.

Blade sprints ahead into the main building with the party close behind, and just as they enter the central room they see Mithril push a giant red button, and an archway suddenly lights up with electricity, some of which courses through Mithril’s body.  As he staggers and glows brilliantly with electricity zapping through the room, a portal opens through which can be seen another laboratory similar to the one they are in now.  Mithril continues to shimmer and crackle for a moment, then turns and greets the party cheerfully.

All eyes turn to Blade, who awkwardly declines to explain why the portal shouldn’t have been opened, but Olivia turns on the persuasion a bit (barely any essence though) and Blade cracks, explaining that she had stolen the plans for Kami’s Void Essence Suppression Field and given it to the Alchemical back at the Yugash embassy.  Seems she belongs to a group called ARCO and they relayed information back to her that Kamak was under attack and that ARCO would deal with it, and it wasn’t safe to go through yet.  The party doesn’t want to stand by and do nothing, though, so Kami goes through first, followed by the rest of the party.

Once through the portal, the sounds of battle and chaos are echoing through the hastily abandoned lab.  Jadeborn come through to secure the entrance with Blade, but as the rest of the party exits the lab, which is a Municipal charm of an Alchemical city, it becomes clear they are in serious trouble.  The city, which Mithril identifies as the Patropolis of Mossan, is being swarmed over by gremlins of all kinds, from human wastelanders to giant robotic monsters.  In the distance, an absolutely enormous shadow seems to be crawling through the darkness with two gigantic red discs for eyes trained on them.

Mithril tries to lead the party to the core of Mossan, which is close, but fails to account for the panicked crowds of civilians trying to get into the cafeteria between the lab and the core.  Five monstrous gremlins approach the crowd intent on murder, so Olivia tries to reason with their leader, then brainwashes it as Hunter destroys another and Kami and Olivia then deal some damage, the brainwashed gremlin slays another, then Mithril activates his Axiomatic electricity and deals aggravated damage to the gremlins through his spiderweb lines (and bashing damage to Kami, who fails to actually take damage as usual).

After entering the core, the party finds a holo-projection of Mossan’s face on a wall, spazzing out Max Headroom style due to the severe damage he is taking, and also Move Point, one of Mithril’s teammates, badly wounded and near death.  Kami heals him while Mithril tries to get more info about what is happening.  Turns out Move Point had followed Mithril and saw what he did not see: that the way they got into Creation in the first place was through a gremlin Alchemical city, the apocryphal Erlik, which it turns out is a very real thing and is not too far away.  However, when the party brings up that it is nearby, Mossan has no knowledge nor ability to sense Erlik, despite backup scanners still being functional.

This has barely sunk in when the city rocks from an explosion, and Mossan reveals there are missiles incoming targeting the gremlins but that are also dealing collateral damage to his systems.  Move Point tries to get a fix on these missiles and finds they have incorporated a Void Essence Suppression Field to make them invulnerable to gremlin technology, but they don’t seem to be targeting Erlik.  The party moves outside trying to adjust to the new problem, and Olivia activates her powers to the maximum to move as much of the horde of gremlins as she can towards Erlik.  Kami and Hunter protect civilians and follow Olivia’s lead, while Mithril resolves to get a missile to hit Erlik, hoping it will allow the others to lock onto it.  After an extravagant number of virtue channels, he manages to track an incoming missile with his telescopic vision, lasso it, veer it off course using his armor’s air manipulation and a feat of strength, and then ride it as close as he can to Erlik before letting go.  Unfortunately, it explodes right on the border of Erlik, causing no major damage.  In the flash of the explosion, Olivia sees something everyone else misses: the Pool of Death is on Erlik, and had caused the missile to explode prematurely.

Olivia calls out to Kami and Hunter about this development, then she and Mithril pick up Kami while Hunter rides atop them as they head into Erlik.  There appear to be some defenses but they are easily avoided.  Mithril manages to identify the core and the party flies onto the roof of this charm, whereupon Mithril uses the drill with his beamklaive to dig directly into the core.  There, they find themselves on a platform, slightly above a lake of some kind of (nonflammable) oil.  The core itself is in the middle, a mass of grime and wires and electricity.  Around the edge of the room are other control panels, each for a Municipal charm.  Mithril flies to the nearest panel one way, while Olivia flies Kami another way.  Right as Kami gets to the first panel, finding it the control station for a charm for producing food, suddenly he gets a feeling that something is above them.  The Pool of Death tries dropping onto them, but Olivia weaves out of the way and then Kami asks to be dropped onto him.  Unfortunately, the Pool of Death hits the oil and sinks straight into it, while Kami splashes in, failing to get a hit and then is pulled under.  The Pool of Death then arises from the oil in a magnificent vortex, as arms of oil reach out and grab at the other party members, successfully pulling Mithril under.  Cackling, the Pool of Death gloats that Autochthon has completely different elements.

TO BE CONTINUED!

Did ya miss me??

Did ya miss me??

Session #18

This session was essentially another downtime session.

Olivia spends more time making trips out to her Factory Cathedral to provide herself and the circle with various upgrades (including Exceptional Great Coats of Solidity), while also equipping the circle’s minions with Sentinel Defense Force Armor and Shock Pikes.  She also takes advantage of the portal to the Moral Ambiguity to spend time in Nexus building her powerbase in the Guild, and establishes key Contacts for her future bid to become a Hierarch.

Kami works to cure Jacob using a combination of Craft (Magitech), Craft (Genesis), Occult, and Medicine (full story here).  After some heart-stopping setbacks and a lot of late nights and essence-fueled rolls, Jacob appears to be cured!  This is the culmination of like two years of real time work on Debbie’s part.  Olivia returns to the manse to find Kami Dragon-Ball-Z-ing as his Essence increases from completing his motivation.

Hunter, meanwhile, has made it out to the Skullstone archipelago to try and secure a Monstrance of Celestial Portion.  He initiates a meeting with his spy, Kraig Kelm, still operating in the bureaucracy, who notes the Monstrances are probably in the main palace somewhere, but doesn’t have any other real leads.  The war is creating a lot of chaos, so Hunter asks to be taken to where there was a battle recently.  Once there, at a tavern still damaged from the previous day’s fight, Hunter activates an investigation combo and scores arbitrarily high successes from a single glance.  He recognizes a Lunar came here looking for information, was ambushed by guards, fought his way out, and is still nearby as a seagull.  Hunter meets with this Lunar in a back alley, and recognizes him as Miller Ennium, the Falcon-totem Lunar from the pack he met earlier.

Hunter manages to secure Miller’s help, promising to aid him in his quest for revenge against Ebon Siaka, the Abyssal who murdered his pack mates.  Hunter says to do this they need to know where her Monstrance of Celestial Portion is, so Miller uses his shapeshifting to scope out the palace, and returns with the information that they’re in a heavily guarded room in the lower area.  There is a back door which is not locked but is guarded, for kitchen staff access.  Hunter has his spy leave so as not to attract suspicion to himself, then goes down to the lower access door, kicks it open and calls the guards to attention.  They scatter their deck of cards as they rush to attention, and Hunter rapidly murders them all.  Then it’s through some winding hallways, and to the locked and barred door behind which the monstrances are secreted.  Hunter indicates that this is Miller’s job, so he turns into a centipede, slithers through the bottom of the door, then a moment later the door is thrown open and the guards inside are desperately trying to catch the crazy monkey that is jumping around like crazy and crapping on the guards.  Hunter slips inside and locks the door behind himself, and after a brief scuffle, ghost blood ichor oozes out under the door.

Now the getting the Monstrance out part.  First Hunter peers into each one, finding several new Abyssals still lost or in training, one who is having an angry meeting with a non-cooperative contact complaining about “the Clown” not being ready, and Ebon Siaka herself, who is brooding at the bow of the Silver Prince’s flagship.  To remove the Monstrance, Miller transforms into a Yeddim and drags it out with Hunter’s help.  Once they’re out of the palace, Hunter realizes he doesn’t have a plan past here, so he scribbles in the journal the date and the coordinates for a boat, and lo and behold, there is a ship right where Hunter had asked for one!  The ship is a strange mechanical one of some kind, crewed by robots and with a partially mechanized Sidereal for a captain.  The man introduces himself as Hesperos, and has his robots load the Monstrance before taking off.  He notes that Miller does not have clearance to enter Yu-Shan, and Hunter claims he’ll get back to him soon about how this will help him with his revenge, sorry!

Hunter and Hesperos chat a bit, Hesperos is particularly interested in any and all info relating to Hunter’s Alchemical friends, since Autochthonia is his assignment.  Apparently he was captured by Yugash, tortured and experimented on, but is now back in Creation as a Sidereal charged with learning about his former captors and their movements.  The news that the new Alchemicals are from Kamak is fascinating to him, and he asks about how they got to Creation, noting that only a Municipal charm could have breached the Seal of Eight Divinities.

Once in Yu-Shan, they rapidly return to the Forbidding Manse of Ivy, and some divine servants drag the Monstrance up to Lytek’s lab.  Lytek is still busily working away on The Bro and Navrali Tova, but getting this Monstrance is very exciting for him.  He also wants the Abyssal who it matches, but suggests he knows a Sidereal with a secretive black ops squad that can collect her.  Hunter is unnerved by Lytek’s continued casualness with which he treats living things and leaves as soon as is polite.  He is dropped off back in Nexus and quickly gets power-hugged by Olivia, excited to see him.  She’s apparently in Nexus making friends of all kinds, a power play designed to ultimately become a Hierarch of Nexus.  Olivia is also having thaumaturgical enchantments placed on herself to obscure anyone’s attempt to read her mind.  And getting her nails done, because that’s the kind of girl she is.