We had a good question about past lives last session, and here’s how I think they fit with Ex3.
Since the First Age, a lot has been destroyed, forgotten, or weakened. But I don’t want the heroes of the Second Age to be pale shadows of their predecessors or to be obligated to resurrect ancient glories. The First Age went very wrong, so getting back there is not the default best possible way for the Age of Sorrows to end. Aspects of that time, as you imagine them, may be worthy of imitation. Above all though, Solars are not custodians of the old ways, entrusted with turning back the clock. They are instead free to use their excellence and their judgment to create a new world that they believe in. Or to do anything else, really.
In this context, past lives work as a source of memories. If you want to know something because of some connection to a long-dead Solar, cool. Other castes are fair game too. Mechanically speaking you’ve got a good stunt bonus if you connect to that memory in a cool way.
I wouldn’t want to say that your character is some previous Solar though – you feel a connection of some kind, potentially a scary kind, but you don’t realize that you actually are someone else or that your life has been taken over by a ghost. That could be a great story though, but maybe more as a problem to eventually solve.
Maybe this isn’t hugely different from the 2e version of things. Really I just want the emphasis to be your characters and their choices, not the First Age!
Separately, now that everyone has Exalted, feel free to discover how powerful you are. Exploration will always be rewarded. You’ll have something to do, for one, and you’ll probably be challenged to fight/talk/think your way out of trouble. That may not sound rewarding, but sxp has to come from somewhere. Bonus WP is also a likely result of pursuing whatever seems interesting. Finally, tell me what you think you’ll find when you poke your head into something.